Bytelane

Death Estate

Puzzle, Strategy 2022 Single player Moderate

Lay roads, then pack the ghosts in tight

Three ghost houses packed onto the 15x15 plot above a horizontal road with a vertical branch, the next requested house held in the tray beside the ghost that asked for it, and the Skip button reading two skips left.
Play Death Estate

Opens the play page, where the game runs in a frame on this page.

Controls

Play the game
Mouse or touch
Start a run
Click Start
Lay a straight road, or erase one
Click-drag on the grid
Finish the road phase
Click Done
Place the requested house
Drag and drop it onto the grid
Rotate the house you are holding
Right-clickClick Rotate
Skip the current request
Click Skip

Details

The game

Released
2022
Players
Single player
Difficulty
Moderate

How it runs

Play time
5-15 min per run
Audio
Sound
Tech
LittleJS engine + WebGL sprite batching + Canvas 2D text layers

Source

Upstream
https://github.com/jayther/js13k-2022-death Pinned at a1898c2c6c
Licence
MIT License public/games-runtime/death-estate/LICENSE (MIT) Assets: MIT, the same license as the code. The only art is the t.png sprite sheet, drawn by the author and committed to his own repository with no separate notice. The engine inlined in the shipped script is LittleJS, MIT Copyright 2021 Frank Force, and its bundled ZzFX (Copyright 2019 Frank Force) and ZzFXM (Copyright 2020 Keith Clark) components are MIT too; the submission's minifier strips their comments, so their license texts ship beside the game as LICENSE.littlejs.txt, LICENSE.zzfx.txt and LICENSE.zzfxm.txt. Upstream LICENSE is the MIT License, "Copyright (c) 2022 J'Brian (a.k.a. jayther)", committed in the same final commit that committed the submission archive. readme.md says "[MIT](LICENSE)" and package.json declares "license": "MIT". The organiser mirror js13kGames/death-estate carries the submitted build but no license file, so the license is taken from the entrant repository jayther/js13k-2022-death.

About Death Estate

Ghosts want to move into a 15 by 15 plot and every one of them wants a different house. First you drag straight road lines onto the grid, then you place each arrival's house shape so that it touches a road, stays inside the plot and overlaps nothing already built. Score is one point per grid tile a house covers, and the run ends when nothing more fits and the three skips are spent.

Provenance and licence

Made by J'Brian (a.k.a. jayther), first released in 2022. Source is the author's own repository at https://github.com/jayther/js13k-2022-death, vendored here from commit a1898c2c6c.

Released under the MIT License (MIT). Art, audio and other assets: MIT, the same license as the code. The only art is the t.png sprite sheet, drawn by the author and committed to his own repository with no separate notice. The engine inlined in the shipped script is LittleJS, MIT Copyright 2021 Frank Force, and its bundled ZzFX (Copyright 2019 Frank Force) and ZzFXM (Copyright 2020 Keith Clark) components are MIT too; the submission's minifier strips their comments, so their license texts ship beside the game as LICENSE.littlejs.txt, LICENSE.zzfx.txt and LICENSE.zzfxm.txt.. Upstream LICENSE is the MIT License, "Copyright (c) 2022 J'Brian (a.k.a. jayther)", committed in the same final commit that committed the submission archive. readme.md says "[MIT](LICENSE)" and package.json declares "license": "MIT". The organiser mirror js13kGames/death-estate carries the submitted build but no license file, so the license is taken from the entrant repository jayther/js13k-2022-death.

The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.

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