Credits and licences
Every game here belongs to the person who made it. This page lists who that is, where the source lives, and the terms it is hosted under.
Bytelane does not own the games it hosts. Each one below is redistributed from its own upstream repository at the pinned commit shown, and remains the property of its original author under that project's own licence. Where an author's terms did not clearly allow redistribution, the game is listed here but not hosted: it has no playable copy on this site, and its detail page explains why.
18 of 21 games are playable here. The rest are documented rather than removed.
Games
-
2048
- Author
- Gabriele Cirulli
- Year
- 2014
- Source
- github.com/gabrielecirulli/2048 478b6ec346
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/2048/
Assets: The author's own files: favicon.ico and the three meta/apple-touch-*.png home-screen images are renderings of the game's logo committed to the MIT repository, and every tile, panel and background is a DOM element styled by style/main.css, so there is no art or audio of separate origin. The one third-party asset is the Clear Sans typeface (Light, Regular and Bold, Version 1.00, Font software Copyright © 2012 Intel Corporation), which upstream ships with no licence file of its own; the shipped .woff binaries carry the Apache License 2.0 notice in their name tables, and the full licence text is kept beside them at /games-runtime/2048/style/fonts/LICENSE-clear-sans.txt with the evidence written up in style/fonts/NOTICE-clear-sans.md. Apache-2.0 permits redistribution and modification, so the asset gate passes.
Upstream LICENSE.txt is an unmodified MIT License, kept verbatim at public/games-runtime/2048/LICENSE.txt and served at /games-runtime/2048/LICENSE.txt; it is the repository's only licence file and was added in commit 32de41e ("add license", 2014-03-10). README.md states "2048 is licensed under the MIT license." The entry page was adapted for hosting (html lang="en", and removal of the paragraph claiming this site is the official version of 2048 along with its un-targeted link to a third-party shortener); no JavaScript or stylesheet was edited. See docs/games/2048.md.
-
404 Rally
- Author
- Viljami Peltola
- Year
- 2020
- Source
- github.com/viljami/404race-js13k 4469ce9eb1
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/404-rally/
The repository LICENSE file is unmodified MIT, "Copyright (c) 2020 Viljami Peltola", and permits use, modification and redistribution. GitHub reports MIT for the repository. package.json declares "license": "ISC"; that single string is the only divergence and is also permissive, so redistribution is unambiguous either way. A verbatim copy is vendored at public/games-runtime/404-rally/LICENSE.
-
A Dark Room
- Year
- 2013
- Source
- github.com/doublespeakgames/adarkroom 1fada4620b
- Licence
- Mozilla Public License 2.0 MPL-2.0 Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/a-dark-room/
Assets: Code, art and audio all ship under the repository licence, MPL-2.0, whose section 2.1 grants the right to "use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit" each contribution "either on an unmodified basis, with Modifications, or as part of a Larger Work". The 86 FLAC files in audio/ were committed to the author's own repository by the project's community (contributed by GitHub user @orsi through pull requests 664 and 667, merged 2020-09-10) and no per-file, per-directory or third-party licence notice exists anywhere in the pinned tree, so they are covered by the repository licence. The one thing that cannot be proved from the repository is that no placeholder sample survives in the merged set: the same contributor described his first prototype loops as placeholders before stating he had composed the shipped material. No third party is named anywhere in the tree; the full check (all 86 files, every licence, copyright and credit mention, and the FLAC metadata) is in docs/games/a-dark-room.md. img/ (the ADR icon, the logo and five browser logos used by browserWarning.html) was committed the same way. No font ships with this game: the tree contains no font files and no @font-face rule.
Bundled libraries: lib/jquery.min.js is jQuery 1.10.1 under the MIT licence ("(c) 2005, 2013 jQuery Foundation, Inc. | jquery.org/license") and is byte-identical to the copy the game previously fetched from ajax.googleapis.com (md5 2c348a8a373a2e0dc0f8d9cf2c87dfe1); lib/jquery.color-2.1.2.min.js is jQuery Color 2.1.2 under the same licence; lib/jquery.event.move.js (1.3.1) and lib/jquery.event.swipe.js (0.5) are Stephen Band's MIT-licensed plugins and lib/base64.js is the webtoolkit.info Base64 helper, and those three carry no in-file licence statement of their own. All are redistributed byte for byte and none is modified. The sound was contributed by the project's community and ships under the repository's MPL-2.0 grant, with no separate notice of its own. MPL-2.0 is a file-level copyleft: redistributing the game unmodified is unaffected, but two files were modified for hosting and therefore stay under MPL-2.0. They are index.html (the jQuery CDN script tag and its document.write fallback replaced by the vendored lib/jquery.min.js, and the Google Analytics gtag.js block removed) and mobileWarning.html (its two app-store badges were loaded from http://i.imgur.com and are now plain links, so no page fetches an off-origin resource). public/games-runtime/a-dark-room/ATTRIBUTION.md records that list, as the licence requires, and carries the full licence text verbatim next to it in LICENSE.md. Nothing else was touched: no file was minified, deobfuscated, reformatted or restructured, no source header or credit line was edited, and all 26 locales under lang/ ship complete with upstream's own langs.js.
-
Astray
- Author
- Rye Terrell
- Year
- 2012
- Source
- github.com/wwwtyro/Astray d3c4f61f2c
- Licence
- The Unlicense (public domain dedication) Unlicense Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/astray/
Assets: The ball.png, brick.png and concrete.png textures were committed by the author together with the game and carry no separate notice, so they fall under the same Unlicense dedication. The libraries bundled in the repository keep their own terms: Three.js r49 (MIT, the three.js authors), Box2dWeb - a JavaScript port of Box2DFlash 2.1a (zlib, Erin Catto and Uli Hecht), jQuery 1.7.2 (MIT, the jQuery Foundation) and KeyboardJS (BSD, Robert William Hurst). They are redistributed byte-for-byte and credited in public/games-runtime/astray/ATTRIBUTION.md.
License.md is an unmodified Unlicense dedication, kept verbatim at public/games-runtime/astray/License.md and served at /games-runtime/astray/License.md. Only index.html was adapted for hosting (relative script and texture paths, viewport meta, doctype, document title); no gameplay, rendering or asset file was touched. See docs/games/astray.md.
-
Dante
- Author
- Salvatore Previti
- Year
- 2022
- Source
- github.com/js13kGames/dante 5d6140a3d3
- Licence
- MIT License MIT Upstream licence Redistribution unclear
- State
- Unavailable
Changes for static hosting Not vendored
Assets: The soundtrack is not covered by the repository licence. It is Beethoven's Piano Sonata No. 14, 3rd movement "readapted by Ryan Malm for this game" (app/music/song.ts at the submitted revision), bundled into the shipped index.html. No licence or permission statement for it exists in the repository, in the js13kGames entry metadata, in the in-game credits or anywhere the composer publishes, so Bytelane has no documented grant to redistribute it.
The code itself is clean: LICENSE is MIT, Copyright (c) 2022 Salvatore Previti, and permits redistribution and modification. The bundled SoundBox playback engine is also resolvable, because app/music/music-player.ts carries the zlib-style notice of Copyright (c) 2011-2013 Marcus Geelnard, which allows redistribution with the notice kept. The soundtrack is the only unresolved component, and it cannot be separated from the submission: the official build is one roadroller-packed index.html of 17552 bytes, and no commit of the source repository reproduces those bytes. See docs/games/dante.md.
The author has not granted redistribution of the soundtrack, so Bytelane cannot host this game.
-
Death Estate
- Author
- J'Brian (a.k.a. jayther)
- Year
- 2022
- Source
- github.com/jayther/js13k-2022-death a1898c2c6c
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/death-estate/
Assets: MIT, the same license as the code. The only art is the t.png sprite sheet, drawn by the author and committed to his own repository with no separate notice. The engine inlined in the shipped script is LittleJS, MIT Copyright 2021 Frank Force, and its bundled ZzFX (Copyright 2019 Frank Force) and ZzFXM (Copyright 2020 Keith Clark) components are MIT too; the submission's minifier strips their comments, so their license texts ship beside the game as LICENSE.littlejs.txt, LICENSE.zzfx.txt and LICENSE.zzfxm.txt.
Upstream LICENSE is the MIT License, "Copyright (c) 2022 J'Brian (a.k.a. jayther)", committed in the same final commit that committed the submission archive. readme.md says "[MIT](LICENSE)" and package.json declares "license": "MIT". The organiser mirror js13kGames/death-estate carries the submitted build but no license file, so the license is taken from the entrant repository jayther/js13k-2022-death.
-
Elematter
- Author
- Jack Rugile
- Year
- 2014
- Source
- github.com/jackrugile/elematter-js13k b7c4c0a9e0
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/elematter/
Upstream LICENSE.md is the MIT License, "Copyright (c) 2014 Jack Rugile", and package.json declares "license": "MIT". The shipped bundle also contains jsfxr's SfxrParams (Apache License 2.0, Copyright 2010 Thomas Vian) from src/js/vendor/jsfxr.js; its notice and full license text ship as public/games-runtime/elematter/LICENSE.jsfxr.txt. There are no image, font or audio files to license separately - all art is DOM elements styled with CSS, and all sound is synthesised at runtime from jsfxr parameter data.
-
HexGL
- Author
- Thibaut "BKcore" Despoulain
- Year
- 2012
- Source
- github.com/BKcore/HexGL 6addc95a2f
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/hexgl/
Assets: The sound effects and music are licensed separately: audio/LICENSE credits boost.ogg, wind.ogg and destroyed.ogg as Creative Commons Attribution 3.0 Unported and crash.ogg and bg.ogg as public domain. The bundled libraries keep their own terms: three.js r50dev (MIT, mrdoob and contributors), Stats.js r10 (MIT, mrdoob), Detector.js, ShaderExtras.js and libs/postprocessing/* (MIT, the three.js example authors), DAT.GUI (Apache License 2.0, Data Arts Team, Google Creative Lab) and leap-0.4.1.min.js (the Leap Motion JavaScript SDK). The textures and geometries were committed by the author and fall under the repository licence; graphics credits name Charnel (HexMKI base model) and Nobiax (track texture). All of it is redistributed byte-for-byte and credited in public/games-runtime/hexgl/ATTRIBUTION.md.
The repository LICENSE is an unmodified MIT text, kept verbatim at public/games-runtime/hexgl/LICENSE and served at /games-runtime/hexgl/LICENSE. The nine files under bkcore/hexgl/ that still carry the pre-2015 CC BY-NC 3.0 header (CameraChase, Gameplay, HUD, HexGL, Ladder, RaceData, ShipControls, ShipEffects and tracks/Cityscape) add a NonCommercial restriction, but still grant redistribution and modification; Bytelane serves the game unmodified with no advertising, analytics or tracking, so both readings are satisfied. That reading depends on the portal staying non-commercial. Packaging touched only index.html and launch.js (removed the Google Analytics snippet and the off-origin icon/OG URLs, added a black page background, made the WebGL-missing handler inert); no gameplay, rendering or asset file was touched. See docs/games/hexgl.md.
-
micropolisJS
- Author
- Graeme McCutcheon
- Year
- 2013
- Source
- github.com/graememcc/micropolisJS f13a1624d1
- Licence
- GNU General Public License v3.0, with additional terms under section 7 GPL-3.0-only Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/micropolisjs/
Assets: The tilesheets in images/ and the sprite frames in sprites/ come from the Micropolis source release that upstream adapted, so they travel under the same GPL-3.0 grant as the code. The bundled typeface css/chunk.woff is Meredith Mandel's "Chunk", under the SIL Open Font License 1.1, with its own notice at css/FONT_LICENSE.markdown. The Google Fonts webfont that css/style.css used to import was dropped at packaging because no licence for Open Sans ships anywhere in the repository; every rule that named it falls back to plain sans-serif.
The GPL-3.0 section 7 additional terms reserve the SimCity and Electronic Arts marks, require modified versions to be marked as such, and require any conveyance to include the copyright notice and those terms. LICENSE and COPYING therefore ship verbatim in the runtime directory. Because the game is distributed under the name Micropolis, the Micropolis Public Name License (version 1, 2024-10-01) also applies and must be complied with; the name is kept exactly as upstream spells it, the port is not renamed, and the trademark attribution it asks for is in the game footer, on name_license.html and in ATTRIBUTION.md, each linking to micropolis.com. Bytelane ships this as a separate, unmodified work: its source is published by the author at the pinned commit, and the portal's own code is not a derivative of it.
-
MINIPUNK
- Author
- Cody Ebberson
- Year
- 2020
- Source
- github.com/codyebberson/js13k-minipunk 566024fe9a
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/minipunk/
Assets: The bundled Sonant-X synthesiser is zlib licensed (Nicolas Vanhoren, Dominic Szablewski, Marcus Geelnard, Jake Taylor) and the stripped-down glMatrix copies in src/vec3.js and src/mat4.js are MIT (Brandon Jones, Colin MacKenzie IV); both notices ship in the runtime directory as LICENSE.sonantx.txt and LICENSE.glmatrix.txt. All audio is synthesised in the browser from the author's own instrument and pattern data, and no third-party art, font or music exists in the repository.
The runtime index.html is the author's own Closure-compiled build of the pinned commit; its 35923-byte inline payload is byte-identical to the game's official js13kGames submission.
-
ONOFF
- Year
- 2018
- Source
- github.com/starzonmyarmz/js13k-2018 cb1e2e4615
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/onoff/
The MIT LICENSE was added in commit cb1e2e4 ("Create LICENSE", 2021-10-08) and is kept verbatim at public/games-runtime/onoff/LICENSE, served at /games-runtime/onoff/LICENSE. package.json still declares a stale "ISC"; the LICENSE file, not that leftover default, is the grant. Artwork is hand-authored inline SVG in index.html and the music and sound effects are generated at runtime by the authors' own code, so no third-party art, font or sample is bundled; the single embedded library, src/tinymusic.js, is a modified copy of TinyMusic by Kevin Ennis (MIT, Copyright (c) 2014 Kevin Ennis), whose notice is kept at /games-runtime/onoff/LICENSE.tinymusic.txt. Only index.html was adapted for hosting (html lang, viewport meta, document title, empty inline favicon); no gameplay, artwork, wording or author credit was changed. See docs/games/onoff.md.
-
Pac-Man
- Author
- Haole Zheng (mumuy)
- Year
- 2016
- Source
- github.com/mumuy/pacman 8a96194f7c
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/pacman/
Assets: The bundled bitmap font static/font/PressStart2P.ttf is Press Start 2P by Cody "CodeMan38" Boisclair, SIL Open Font License 1.1. The repository ships no licence file for it, so the grant is quoted from the font file itself, whose name table carries the full OFL 1.1 text and the licence URL; it is vendored as LICENSE.PressStart2P.txt. All other artwork is generated by the MIT-licensed game code on the canvas, and there is no audio at all.
MIT covers the author's code and the 64x64 favicon.png he committed with it. "Pac-Man" and its character designs are trademarks of Bandai Namco Entertainment; this is an independent reimplementation by Haole Zheng, not a Bandai Namco product, and it ships here non-commercially with his credit, which the game itself draws on the title screen.
-
Q1K3
- Author
- Dominic Szablewski
- Year
- 2021
- Source
- github.com/js13kGames/q1k3 9735c0fdcf
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/q1k3/
Assets: For what ships: art, maps and models are the author's own and ship under his MIT grant, and every sound effect is his own Sonant-X instrument data - the parameter arrays in source/main.js (sfx_shotgun_shoot, sfx_nailgun_shoot and the rest) that audio_create_sound performs - so the effects are covered by the same MIT grant, with the synthesiser itself under zlib as stated in source/audio.js. The one asset not covered is the soundtrack by Andy Lösch (no-fate.net): it is credited upstream but carries no license of any kind, so it is excluded from this build rather than redistributed.
This entry is a modified build, not the competition submission: index.html is rebuilt from the pinned sources with the soundtrack omitted, while the data containers l and m are byte-exact copies from .website/game.zip. redistribution describes what ships here. The pinned repository is the author's own tree plus the js13kGames packaging commit that adds .website/game.zip; its parent is the author's HEAD 8ee9348. The rebuild exists because the submitted entry is a roadroller-compressed payload with the third-party track inside it, which cannot be edited.
-
Radius Raid
- Author
- Jack Rugile
- Year
- 2013
- Source
- github.com/jackrugile/radius-raid-js13k 361ab51665
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/radius-raid/
LICENSE.md is an unmodified MIT License, kept verbatim at public/games-runtime/radius-raid/LICENSE.md and served at /games-runtime/radius-raid/LICENSE.md. Upstream ships no asset files, so no separate asset license applies. The one bundled third-party library, js/jsfxr.js, is JSFXR by Markus Neubrand (https://github.com/mneubrand/jsfxr) under the Apache License 2.0; it is carried over from upstream unchanged, credited in the game directory ATTRIBUTION.md, and accompanied by the canonical Apache-2.0 text as LICENSE.jsfxr.txt. Only index.html (added viewport meta) and js/game.js (removal of the outbound link to js13kgames.com from the credits screen) were adapted for hosting; see docs/games/radius-raid.md.
-
Robin of Thirteensley
- Author
- Chris Subagio
- Year
- 2023
- Source
- github.com/csubagio/js13k-robin 3dda0bc6dc
- Licence
- No license granted NOASSERTION Upstream licence Redistribution unclear
- State
- Unavailable
Changes for static hosting Not vendored
Assets: Unknown. The pixel art (Aseprite sources under art/), the bitmap font and the WebAudio guitar worklets carry no license notice of their own, and they are embedded directly in the shipped HTML.
No LICENSE, COPYING or NOTICE file exists, and none has ever existed in the repository history. README.md has no license section and no file carries a copyright header. The only license-like string is "license": "ISC" in package.json, which is unedited npm-init scaffolding (the same file has "author": "", "description": "" and the default failing test script) and is not accompanied by any ISC text. GitHub itself reports no license for the repository.
The author has not granted a license to redistribute this game, so Bytelane cannot host it.
-
Stolen Sword
- Author
- Ian Chiao
- Year
- 2020
- Source
- github.com/chiaogu/stolen-sword ee7b862639
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/stolen-sword/
Assets: No separate asset licence is needed: the build bundles no art, audio or font files. Every graphic is drawn from path data in the upstream source (src/helper/graphic.js), the page uses system font stacks, and all sound is synthesised at runtime by the embedded ZzFX engine, which is MIT (Frank Force, github.com/KilledByAPixel/ZzFX).
LICENSE.md (MIT, Copyright (c) 2020 Ian Chiao) was added in the pinned commit ee7b862, whose only difference from the last entry-era code commit is that file, so the grant covers exactly the source the submitted build comes from. It is unchanged at repository HEAD. The pin is the 2020 entry era, not HEAD: upstream has since become the commercial mobile remake Wild Wind (app store links in a rewritten README), and that is not the game js13kGames ranked 5th.
-
T-Rex Runner
- Author
- The Chromium Authors
- Year
- 2014
- Source
- github.com/wayou/t-rex-runner 5455bfa408
- Licence
- BSD 3-Clause License BSD-3-Clause Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/t-rex-runner/
Assets: The two sprite sheets the canvas draws from and the two error icons index.css requests are Chromium's own artwork from the offline error page, and the three sound cues (press, hit, reached) are Chromium's Ogg Vorbis files embedded as base64 data URIs in index.html. index.js carries Chromium's notice, "Copyright (c) 2014 The Chromium Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.", and index.css the same for 2013, so the artwork and audio ship under the same BSD-style terms as the game code rather than under a separate licence. No font, image or audio file is fetched from a third party at runtime.
Upstream is wayou's extraction of the Chromium offline runner (index.js: "extract from chromium source code by @liuwayong"), and its LICENSE file is an unmodified BSD 3-Clause License, "Copyright (c) 2022, 牛さん", which permits redistribution and modification provided the copyright notice, the conditions and the disclaimer travel with the code. It is vendored verbatim at /games-runtime/t-rex-runner/LICENSE. The original game and the code it is extracted from are Apache-2.0/BSD-licensed Google work with the Chromium notice shown above. Hosting changes are limited to one removed Google Fonts link, a data-URI favicon and one CSS rule that hides the start heading once the run begins; see /games-runtime/t-rex-runner/ATTRIBUTION.md and docs/games/t-rex-runner.md.
-
The Last Spartan
- Author
- Michael Ferron
- Year
- 2020
- Source
- github.com/ferronsays/js13k-TheLastSpartan 2fd8dc38a6
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/the-last-spartan/
Assets: No asset files ship with the game: every visual is drawn procedurally on the canvas by the game code and every sound is synthesised at runtime by the bundled ZzFX engine. Two libraries are compiled into the shipped file and their notices are stripped by the minifier, so both are recorded here and their texts are vendored next to the game. ZzFX (Zuper Zmall Zound Zynth, micro edition, all in-game audio) is MIT, Copyright 2019 Frank Force, as stated in its own per-file header in the upstream source (src/app/ZzFX.micro.js); its upstream LICENSE is shipped as LICENSE.zzfx.txt. The Perlin and simplex noise code used for terrain, grass and water (src/app/core/Perlin.js) is public domain by its original author Stefan Gustavson, with optimisations by Peter Eastman and the JavaScript conversion by Joseph Gentle, as stated in that file's header. The stylesheet names the macOS system font Herculanum but bundles no font file, so no font licence is engaged.
LICENSE is the upstream file copied verbatim (SHA-256 a8b9b8dbc4fdeefb4ea29b5660a257b1ff006a3b764b96a1dc310910ac864b17), added upstream in commit 42dbf879010767788c5b7bd977e1c9ad7f9ab8a1 "Create LICENSE" on 2020-09-10. The packaged index.html is the author's submitted dist/index.html with only a document title, an empty icon link and a provenance comment added; the game code, CSS and markup are byte-identical.
-
The Way of the Dodo
- Author
- Jesper Rasmussen (repsej)
- Year
- 2024
- Source
- github.com/js13kGames/the-way-of-the-dodo f23614511b
- Licence
- No license granted NOASSERTION Upstream licence Redistribution unclear
- State
- Unavailable
Changes for static hosting Not vendored
No LICENSE, COPYING or NOTICE file exists anywhere in the pinned tree, package.json declares no license field, and README.md has no licensing section. The js13kGames competition rules state that entrants retain copyright in their submissions, so publishing a source mirror on the js13kGames GitHub organisation is not a redistribution grant. The only licensed component is the bundled LittleJS engine (MIT, Copyright 2021 Frank Force, see dist/lib/littlejs.js), which covers the engine and not the game.
The author has not granted a license to redistribute this game, so Bytelane cannot host it.
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UNDERRUN
- Author
- Dominic Szablewski
- Year
- 2018
- Source
- github.com/phoboslab/underrun f933e29152
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/underrun/
Assets: The gutted Sonant-X synthesiser in source/sonantx-reduced.js is zlib licensed (Nicolas Vanhoren, Marcus Geelnard, Jake Taylor); graphics and level data ship in the MIT-licensed repository.
Upstream package.json still carries an npm-init "license": "ISC" default. LICENSE.md (MIT, Copyright (c) 2018 Dominic Szablewski) is the authoritative grant, and README.md states "MIT Licensed".
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xx142-b2.exe
- Year
- 2019
- Source
- github.com/bencoder/js13k-2019 39bd729b5f
- Licence
- MIT License MIT Vendored copy Upstream licence Redistribution permitted
- State
- Playable
Changes for static hosting Overlay in patches/xx142-b2-exe/
Assets: No art, audio, font or level files are shipped. Every visual is generated in WebGL by the game code and every sound is synthesised at runtime into a data URI, so the MIT grant covers the whole runtime. The one third-party component is jsfxr by Markus Neubrand (https://github.com/mneubrand/jsfxr, Apache License 2.0), inlined into the build by the author's own build pipeline; its licence text ships as /games-runtime/xx142-b2-exe/LICENSE.jsfxr.txt and its exact revision is pinned in docs/games/xx142-b2-exe.md.
LICENSE is an unmodified MIT License, "Copyright (c) 2019 Ben Clark, Salvatore Previti", added by commit e0ca1a5 and copied verbatim to /games-runtime/xx142-b2-exe/LICENSE. The shipped index.html is the author's own compiled release build, reproduced byte for byte from the pinned commit and identical to the gh-pages branch build and the "latest" release asset, plus one hosting line: an empty inline favicon that stops the browser requesting the /favicon.ico the directory does not contain. The game carries the authors' copyright line in the intro screen. See docs/games/xx142-b2-exe.md.
Typefaces
Both typefaces are self-hosted from the installed packages. No font is requested from a third-party server at any point.
-
Archivo
Display and body type: headings, paragraphs, buttons and game titles. Made by The Archivo Project Authors (Omnibus-Type). Licensed under the SIL Open Font License 1.1 .
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JetBrains Mono
Data type: years, counts, durations, labels, keycaps and table values. Made by The JetBrains Mono Project Authors (JetBrains). Licensed under the SIL Open Font License 1.1 .
Software
The portal is built on open-source software. Each entry links to the project it credits.
-
Astro
Static site framework: routing, components, image pipeline.
-
React
Client-side islands: the game browser, the launcher, the preference controls.
-
Tailwind CSS
Design tokens and utility styles.
-
@astrojs/react, @astrojs/sitemap
Astro integrations for the React islands and the sitemap.
-
@fontsource
Self-hosted font packages for the two typefaces above.
Ownership and takedowns
Nothing here is claimed as Bytelane's own work. If you hold the rights to a game on this page and would rather it was not here, it will be removed: see the about page for how to ask and what the removal involves.