Q1K3
Shooter, Action 2021 Single player Moderate
A two-level Quake tribute in thirteen kilobytes
Opens the play page, where the game runs in a frame on this page.
Controls
- Move
- WASD
- Move (alternative)
- Arrow keys
- Look
- Mouse
- Attack (hold to keep firing)
- Mouse left button
- Jump
- SpaceMouse right button
- Switch weapon
- QEMouse wheel
- Start the game
- Click
Details
The game
- Author
- Dominic Szablewski
- Released
- 2021
- Players
- Single player
- Difficulty
- Moderate
How it runs
- Play time
- 20-40 min per run
- Audio
- Sound
- Tech
- WebGL 1 + Web Audio API + Sonant-X
Source
- Upstream
- https://github.com/js13kGames/q1k3
Pinned at
9735c0fdcf - Licence
- MIT License
public/games-runtime/q1k3/LICENSE.md(MIT) Assets: For what ships: art, maps and models are the author's own and ship under his MIT grant, and every sound effect is his own Sonant-X instrument data - the parameter arrays in source/main.js (sfx_shotgun_shoot, sfx_nailgun_shoot and the rest) that audio_create_sound performs - so the effects are covered by the same MIT grant, with the synthesiser itself under zlib as stated in source/audio.js. The one asset not covered is the soundtrack by Andy Lösch (no-fate.net): it is credited upstream but carries no license of any kind, so it is excluded from this build rather than redistributed. This entry is a modified build, not the competition submission: index.html is rebuilt from the pinned sources with the soundtrack omitted, while the data containers l and m are byte-exact copies from .website/game.zip. redistribution describes what ships here. The pinned repository is the author's own tree plus the js13kGames packaging commit that adds .website/game.zip; its parent is the author's HEAD 8ee9348. The rebuild exists because the submitted entry is a roadroller-compressed payload with the third-party track inside it, which cannot be edited.
About Q1K3
Dominic Szablewski wrote a first-person shooter with two levels, doors, dynamic lighting and five enemy types for js13kGames 2021, and squeezed it into thirteen kilobytes. You start with a shotgun in a stone corridor; the nailgun and the grenade launcher are somewhere ahead, and the exit is somewhere past them.
Provenance and licence
Made by Dominic Szablewski,
first released in 2021. Source is the author's own repository at
https://github.com/js13kGames/q1k3,
vendored here from commit 9735c0fdcf.
Released under the MIT License (MIT).
Art, audio and other assets: For what ships: art, maps and models are the author's own and ship under his MIT grant, and every sound effect is his own Sonant-X instrument data - the parameter arrays in source/main.js (sfx_shotgun_shoot, sfx_nailgun_shoot and the rest) that audio_create_sound performs - so the effects are covered by the same MIT grant, with the synthesiser itself under zlib as stated in source/audio.js. The one asset not covered is the soundtrack by Andy Lösch (no-fate.net): it is credited upstream but carries no license of any kind, so it is excluded from this build rather than redistributed.. This entry is a modified build, not the competition submission: index.html is rebuilt from the pinned sources with the soundtrack omitted, while the data containers l and m are byte-exact copies from .website/game.zip. redistribution describes what ships here. The pinned repository is the author's own tree plus the js13kGames packaging commit that adds .website/game.zip; its parent is the author's HEAD 8ee9348. The rebuild exists because the submitted entry is a roadroller-compressed payload with the third-party track inside it, which cannot be edited.
The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.
Related games
Games on the shelf that share a genre with this one.