Bytelane

Q1K3

Shooter, Action 2021 Single player Moderate

A two-level Quake tribute in thirteen kilobytes

A stone-walled Q1K3 corridor lit by a ceiling lamp, the shotgun held in the lower centre of the frame with a severed limb beside it and an armed enemy standing at the far end of the hall
Play Q1K3

Opens the play page, where the game runs in a frame on this page.

Controls

Move
WASD
Move (alternative)
Arrow keys
Look
Mouse
Attack (hold to keep firing)
Mouse left button
Jump
SpaceMouse right button
Switch weapon
QEMouse wheel
Start the game
Click

Details

The game

Released
2021
Players
Single player
Difficulty
Moderate

How it runs

Play time
20-40 min per run
Audio
Sound
Tech
WebGL 1 + Web Audio API + Sonant-X

Source

Upstream
https://github.com/js13kGames/q1k3 Pinned at 9735c0fdcf
Licence
MIT License public/games-runtime/q1k3/LICENSE.md (MIT) Assets: For what ships: art, maps and models are the author's own and ship under his MIT grant, and every sound effect is his own Sonant-X instrument data - the parameter arrays in source/main.js (sfx_shotgun_shoot, sfx_nailgun_shoot and the rest) that audio_create_sound performs - so the effects are covered by the same MIT grant, with the synthesiser itself under zlib as stated in source/audio.js. The one asset not covered is the soundtrack by Andy Lösch (no-fate.net): it is credited upstream but carries no license of any kind, so it is excluded from this build rather than redistributed. This entry is a modified build, not the competition submission: index.html is rebuilt from the pinned sources with the soundtrack omitted, while the data containers l and m are byte-exact copies from .website/game.zip. redistribution describes what ships here. The pinned repository is the author's own tree plus the js13kGames packaging commit that adds .website/game.zip; its parent is the author's HEAD 8ee9348. The rebuild exists because the submitted entry is a roadroller-compressed payload with the third-party track inside it, which cannot be edited.

About Q1K3

Dominic Szablewski wrote a first-person shooter with two levels, doors, dynamic lighting and five enemy types for js13kGames 2021, and squeezed it into thirteen kilobytes. You start with a shotgun in a stone corridor; the nailgun and the grenade launcher are somewhere ahead, and the exit is somewhere past them.

Provenance and licence

Made by Dominic Szablewski, first released in 2021. Source is the author's own repository at https://github.com/js13kGames/q1k3, vendored here from commit 9735c0fdcf.

Released under the MIT License (MIT). Art, audio and other assets: For what ships: art, maps and models are the author's own and ship under his MIT grant, and every sound effect is his own Sonant-X instrument data - the parameter arrays in source/main.js (sfx_shotgun_shoot, sfx_nailgun_shoot and the rest) that audio_create_sound performs - so the effects are covered by the same MIT grant, with the synthesiser itself under zlib as stated in source/audio.js. The one asset not covered is the soundtrack by Andy Lösch (no-fate.net): it is credited upstream but carries no license of any kind, so it is excluded from this build rather than redistributed.. This entry is a modified build, not the competition submission: index.html is rebuilt from the pinned sources with the soundtrack omitted, while the data containers l and m are byte-exact copies from .website/game.zip. redistribution describes what ships here. The pinned repository is the author's own tree plus the js13kGames packaging commit that adds .website/game.zip; its parent is the author's HEAD 8ee9348. The rebuild exists because the submitted entry is a roadroller-compressed payload with the third-party track inside it, which cannot be edited.

The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.

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