UNDERRUN
Shooter, Action, Arcade 2018 Single player Moderate
A twin-stick shooter in 256 shades of brown.
Opens the play page, where the game runs in a frame on this page.
Controls
- Move
- WASD
- Move (alternative)
- Arrow keys
- Aim
- Mouse
- Shoot (hold to keep firing)
- Mouse left button
- Deploy
- Click
Details
The game
- Author
- Dominic Szablewski
- Released
- 2018
- Players
- Single player
- Difficulty
- Moderate
How it runs
- Play time
- 10-20 min per run
- Audio
- Sound
- Tech
- WebGL 1 + Web Audio API + Sonant-X
Source
- Upstream
- https://github.com/phoboslab/underrun
Pinned at
f933e29152 - Licence
- MIT License
public/games-runtime/underrun/LICENSE.md(MIT) Assets: The gutted Sonant-X synthesiser in source/sonantx-reduced.js is zlib licensed (Nicolas Vanhoren, Marcus Geelnard, Jake Taylor); graphics and level data ship in the MIT-licensed repository. Upstream package.json still carries an npm-init "license": "ISC" default. LICENSE.md (MIT, Copyright (c) 2018 Dominic Szablewski) is the authoritative grant, and README.md states "MIT Licensed".
About UNDERRUN
A WebGL twin-stick shooter in thirteen kilobytes. A failing space station, a dead rescue system and three levels of hostile machinery stand between you and the next reboot. Sweep the dark for offline systems, hold the fire button, and let your gun light the way.
Provenance and licence
Made by Dominic Szablewski,
first released in 2018. Source is the author's own repository at
https://github.com/phoboslab/underrun,
vendored here from commit f933e29152.
Released under the MIT License (MIT).
Art, audio and other assets: The gutted Sonant-X synthesiser in source/sonantx-reduced.js is zlib licensed (Nicolas Vanhoren, Marcus Geelnard, Jake Taylor); graphics and level data ship in the MIT-licensed repository.. Upstream package.json still carries an npm-init "license": "ISC" default. LICENSE.md (MIT, Copyright (c) 2018 Dominic Szablewski) is the authoritative grant, and README.md states "MIT Licensed".
The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.
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