Bytelane

Radius Raid

Shooter, Arcade, Action 2013 Single player Hardcore

Thirteen enemy types and one ship in open space.

Radius Raid gameplay: an amber player ship in the middle of a dark starfield firing white tracer bullets, with a +5 score popup beside it and several cyan ring-shaped enemies closing in, above the health, progress, score and best readouts along the top and the minimap and powerup legend along the bottom.
Play Radius Raid

Opens the play page, where the game runs in a frame on this page.

Controls

Move
WASD
Move, arrow layout
Arrow UpArrow DownArrow LeftArrow Right
Aim and fire
Mouse
Toggle autofire
F
Pause
P
Mute
M

Details

The game

Released
2013
Players
Single player
Difficulty
Hardcore

How it runs

Play time
5-15 min per run
Audio
Sound
Tech
Canvas 2D + Vanilla JavaScript + JSFXR procedural audio

Source

Upstream
https://github.com/jackrugile/radius-raid-js13k Pinned at 361ab51665
Licence
MIT License (MIT) LICENSE.md is an unmodified MIT License, kept verbatim at public/games-runtime/radius-raid/LICENSE.md and served at /games-runtime/radius-raid/LICENSE.md. Upstream ships no asset files, so no separate asset license applies. The one bundled third-party library, js/jsfxr.js, is JSFXR by Markus Neubrand (https://github.com/mneubrand/jsfxr) under the Apache License 2.0; it is carried over from upstream unchanged, credited in the game directory ATTRIBUTION.md, and accompanied by the canonical Apache-2.0 text as LICENSE.jsfxr.txt. Only index.html (added viewport meta) and js/game.js (removal of the outbound link to js13kgames.com from the credits screen) were adapted for hosting; see docs/games/radius-raid.md.

About Radius Raid

Radius Raid puts one ship in open space against thirteen enemy types, five powerups and levels that only get meaner. Fly with WASD or the arrow keys, aim with the mouse, and watch the health bar: the swarm arrives from every edge of the screen at once. Score, kills and survival time are stored locally.

Provenance and licence

Made by Jack Rugile, first released in 2013. Source is the author's own repository at https://github.com/jackrugile/radius-raid-js13k, vendored here from commit 361ab51665.

Released under the MIT License (MIT). LICENSE.md is an unmodified MIT License, kept verbatim at public/games-runtime/radius-raid/LICENSE.md and served at /games-runtime/radius-raid/LICENSE.md. Upstream ships no asset files, so no separate asset license applies. The one bundled third-party library, js/jsfxr.js, is JSFXR by Markus Neubrand (https://github.com/mneubrand/jsfxr) under the Apache License 2.0; it is carried over from upstream unchanged, credited in the game directory ATTRIBUTION.md, and accompanied by the canonical Apache-2.0 text as LICENSE.jsfxr.txt. Only index.html (added viewport meta) and js/game.js (removal of the outbound link to js13kgames.com from the credits screen) were adapted for hosting; see docs/games/radius-raid.md.

The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.

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