Radius Raid
Shooter, Arcade, Action 2013 Single player Hardcore
Thirteen enemy types and one ship in open space.
Opens the play page, where the game runs in a frame on this page.
Controls
- Move
- WASD
- Move, arrow layout
- Arrow UpArrow DownArrow LeftArrow Right
- Aim and fire
- Mouse
- Toggle autofire
- F
- Pause
- P
- Mute
- M
Details
The game
- Author
- Jack Rugile
- Released
- 2013
- Players
- Single player
- Difficulty
- Hardcore
How it runs
- Play time
- 5-15 min per run
- Audio
- Sound
- Tech
- Canvas 2D + Vanilla JavaScript + JSFXR procedural audio
Source
- Upstream
- https://github.com/jackrugile/radius-raid-js13k
Pinned at
361ab51665 - Licence
- MIT License (MIT) LICENSE.md is an unmodified MIT License, kept verbatim at public/games-runtime/radius-raid/LICENSE.md and served at /games-runtime/radius-raid/LICENSE.md. Upstream ships no asset files, so no separate asset license applies. The one bundled third-party library, js/jsfxr.js, is JSFXR by Markus Neubrand (https://github.com/mneubrand/jsfxr) under the Apache License 2.0; it is carried over from upstream unchanged, credited in the game directory ATTRIBUTION.md, and accompanied by the canonical Apache-2.0 text as LICENSE.jsfxr.txt. Only index.html (added viewport meta) and js/game.js (removal of the outbound link to js13kgames.com from the credits screen) were adapted for hosting; see docs/games/radius-raid.md.
About Radius Raid
Radius Raid puts one ship in open space against thirteen enemy types, five powerups and levels that only get meaner. Fly with WASD or the arrow keys, aim with the mouse, and watch the health bar: the swarm arrives from every edge of the screen at once. Score, kills and survival time are stored locally.
Provenance and licence
Made by Jack Rugile,
first released in 2013. Source is the author's own repository at
https://github.com/jackrugile/radius-raid-js13k,
vendored here from commit 361ab51665.
Released under the MIT License (MIT).
LICENSE.md is an unmodified MIT License, kept verbatim at public/games-runtime/radius-raid/LICENSE.md and served at /games-runtime/radius-raid/LICENSE.md. Upstream ships no asset files, so no separate asset license applies. The one bundled third-party library, js/jsfxr.js, is JSFXR by Markus Neubrand (https://github.com/mneubrand/jsfxr) under the Apache License 2.0; it is carried over from upstream unchanged, credited in the game directory ATTRIBUTION.md, and accompanied by the canonical Apache-2.0 text as LICENSE.jsfxr.txt. Only index.html (added viewport meta) and js/game.js (removal of the outbound link to js13kgames.com from the credits screen) were adapted for hosting; see docs/games/radius-raid.md.
The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.
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