Bytelane

Stolen Sword

Platformer, Action 2020 Single player Moderate

Drag to aim, release to jump and slash through demons

A samurai in a dark robe dashing through a misty bamboo forest with his sword drawn, a pale trajectory line trailing him, and an approaching demon drawn as a heavy black kanji glyph with a red dot above it
Play Stolen Sword

Opens the play page, where the game runs in a frame on this page.

Controls

Press to start and charge a dash
Click or tap
Drag while holding to aim the dash
Mouse dragTouch drag
Release to dash and slash
Mouse or touch

Details

The game

Released
2020
Players
Single player
Difficulty
Moderate

How it runs

Play time
10-15 min per run
Audio
Sound
Tech
Canvas 2D + Web Audio + ZzFX

Source

Upstream
https://github.com/chiaogu/stolen-sword Pinned at ee7b862639
Licence
MIT License public/games-runtime/stolen-sword/LICENSE.md (MIT) Assets: No separate asset licence is needed: the build bundles no art, audio or font files. Every graphic is drawn from path data in the upstream source (src/helper/graphic.js), the page uses system font stacks, and all sound is synthesised at runtime by the embedded ZzFX engine, which is MIT (Frank Force, github.com/KilledByAPixel/ZzFX). LICENSE.md (MIT, Copyright (c) 2020 Ian Chiao) was added in the pinned commit ee7b862, whose only difference from the last entry-era code commit is that file, so the grant covers exactly the source the submitted build comes from. It is unchanged at repository HEAD. The pin is the 2020 entry era, not HEAD: upstream has since become the commercial mobile remake Wild Wind (app store links in a rewritten README), and that is not the game js13kGames ranked 5th.

About Stolen Sword

A one-finger action platformer from js13kGames 2020. The sword that kept the demons sealed away has been stolen, and a samurai is chasing the thief through a bamboo forest. Press anywhere and drag to aim a dash, then release to launch him through the air and cut down whatever he lands on.

Provenance and licence

Made by Ian Chiao, first released in 2020. Source is the author's own repository at https://github.com/chiaogu/stolen-sword, vendored here from commit ee7b862639.

Released under the MIT License (MIT). Art, audio and other assets: No separate asset licence is needed: the build bundles no art, audio or font files. Every graphic is drawn from path data in the upstream source (src/helper/graphic.js), the page uses system font stacks, and all sound is synthesised at runtime by the embedded ZzFX engine, which is MIT (Frank Force, github.com/KilledByAPixel/ZzFX).. LICENSE.md (MIT, Copyright (c) 2020 Ian Chiao) was added in the pinned commit ee7b862, whose only difference from the last entry-era code commit is that file, so the grant covers exactly the source the submitted build comes from. It is unchanged at repository HEAD. The pin is the 2020 entry era, not HEAD: upstream has since become the commercial mobile remake Wild Wind (app store links in a rewritten README), and that is not the game js13kGames ranked 5th.

The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.

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