Stolen Sword
Platformer, Action 2020 Single player Moderate
Drag to aim, release to jump and slash through demons
Opens the play page, where the game runs in a frame on this page.
Controls
- Press to start and charge a dash
- Click or tap
- Drag while holding to aim the dash
- Mouse dragTouch drag
- Release to dash and slash
- Mouse or touch
Details
The game
- Author
- Ian Chiao
- Released
- 2020
- Players
- Single player
- Difficulty
- Moderate
How it runs
- Play time
- 10-15 min per run
- Audio
- Sound
- Tech
- Canvas 2D + Web Audio + ZzFX
Source
- Upstream
- https://github.com/chiaogu/stolen-sword
Pinned at
ee7b862639 - Licence
- MIT License
public/games-runtime/stolen-sword/LICENSE.md(MIT) Assets: No separate asset licence is needed: the build bundles no art, audio or font files. Every graphic is drawn from path data in the upstream source (src/helper/graphic.js), the page uses system font stacks, and all sound is synthesised at runtime by the embedded ZzFX engine, which is MIT (Frank Force, github.com/KilledByAPixel/ZzFX). LICENSE.md (MIT, Copyright (c) 2020 Ian Chiao) was added in the pinned commit ee7b862, whose only difference from the last entry-era code commit is that file, so the grant covers exactly the source the submitted build comes from. It is unchanged at repository HEAD. The pin is the 2020 entry era, not HEAD: upstream has since become the commercial mobile remake Wild Wind (app store links in a rewritten README), and that is not the game js13kGames ranked 5th.
About Stolen Sword
A one-finger action platformer from js13kGames 2020. The sword that kept the demons sealed away has been stolen, and a samurai is chasing the thief through a bamboo forest. Press anywhere and drag to aim a dash, then release to launch him through the air and cut down whatever he lands on.
Provenance and licence
Made by Ian Chiao,
first released in 2020. Source is the author's own repository at
https://github.com/chiaogu/stolen-sword,
vendored here from commit ee7b862639.
Released under the MIT License (MIT).
Art, audio and other assets: No separate asset licence is needed: the build bundles no art, audio or font files. Every graphic is drawn from path data in the upstream source (src/helper/graphic.js), the page uses system font stacks, and all sound is synthesised at runtime by the embedded ZzFX engine, which is MIT (Frank Force, github.com/KilledByAPixel/ZzFX).. LICENSE.md (MIT, Copyright (c) 2020 Ian Chiao) was added in the pinned commit ee7b862, whose only difference from the last entry-era code commit is that file, so the grant covers exactly the source the submitted build comes from. It is unchanged at repository HEAD. The pin is the 2020 entry era, not HEAD: upstream has since become the commercial mobile remake Wild Wind (app store links in a rewritten README), and that is not the game js13kGames ranked 5th.
The copy served here is the upstream source unmodified except for the packaging needed to run it from a static folder. Every game's licence, commit and any recorded change is listed on the credits page.
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